Neo Generation Games

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New Members

Posted by neogenerationgames on June 12, 2012 at 7:30 PM Comments comments (0)

We welcome Melessa Williams and Good Venson to the Neo Generation Games Team! Melessa Williams has been playing video games since she can remember. And now, she is our official tester of all Neo Generation Games. Good Venson was inspired to get into game making because of our very own "Neenjah Inna Wear Hauz". He then is now a fellow games programmer and designer. We all met at the CollegePlus! Forums ...

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The Sister Blog

Posted by neogenerationgames on May 18, 2012 at 1:50 PM Comments comments (0)

The God, Girls, and Game Design blog is a much more personal and broader blog by our founder. It focuses on a much wider range of subject matter. It is also more updated frequently.


Sample Blog Posts on Game Design:

Indie Games and Economics: Why the Economic Downturn Is Good ...

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Merry Christmas and a Happy New Year

Posted by neogenerationgames on December 25, 2011 at 9:10 AM Comments comments (0)

Merry Christmas from Neo Generation Games! The year 2011 was the most fruitful year for us, but we expect 2012 to be better. We have seen the release of most of our games, and now we are moving on to new markets. We aim to hit the Apple App Store and the Android Market this upcoming year. Also, Neo Generation Games is now partially outsourcing its services for free to churches and Christian organizations as it grows.


God Bless!

Shark Week!!! HTML5 on Facebook

Posted by neogenerationgames on December 17, 2011 at 11:00 AM Comments comments (0)

Shark Week HTML5 on Facebook!

Our game Shark Week!!! has been "imperfectly" ported to HTML5. It is now undergoing open beta testing on Facebook. 

Many thanks to our contributors(more to be added):

Andrew Lewis

Luke Risbon

Mikayla(SuperCool95)

Thyanne and Dythanne Garcia


Those that help test Shark Week!!! will be featured on the Credits, on the Facebook Page, ...

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Moving Partially to HTML5

Posted by neogenerationgames on October 27, 2011 at 3:10 PM Comments comments (0)

Our first HTML5 game(still a work in progress) is coming along. We are using Construct 2 since GMHTML5 is $99+, which we do not have much money to spare. We have hosting issues, so it's only available as a zip download.

Best RTS in Game Maker, Eh?

Posted by neogenerationgames on August 16, 2011 at 2:05 PM Comments comments (2)

Today I will be addressing concerns about Ground Zero CLASH. One of those is how Neo Generation Games will release an competitive RTS that will rival commercial strategy games, using, of all things, Game Maker. We won't. Our goal is simply to createthe best RTS possible in Game Maker, and hopefully innovate in ways that commercial(or even indie) RTSes haven't. We have pla...

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Falling Sand in Game Maker

Posted by neogenerationgames on August 2, 2011 at 1:32 PM Comments comments (0)

I was to enter in a "Falling Sand" game in the GMC Jam #3, but I am late due to some technical difficulties(I  may put it up anyways at a later time). To those who don't know what a "Falling Sand" game is, it's essentially a two dimensional interactive sandbox game world. You can create sand, water, and other elements by painting them on the screen. It's really cool to see those particles interacting. Some "Falling Sand" games have special elements like zombies, bee hives, growing plants...

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Multiple Game Making Competitions

Posted by neogenerationgames on July 29, 2011 at 12:38 PM Comments comments (0)

It's the end of July. Apparently it is the choice time for some game making jams.

GMC Jam #3: http://gmc.yoyogames.com/index.php?showtopic=506874

Ludum Dare: http://www.ludumdare.com

Christian Developers SpeedGame: http://talk.christiandevs....

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The Storyteller Medium

Posted by neogenerationgames on July 8, 2011 at 10:52 AM Comments comments (0)

The Storyteller Medium is an RTS storytelling device for Ground Zero CLASH. It is designed to overcome the hurdles of storytelling that have plagued strategy games.

It generates "encounters", moments of story and gameplay combined into "storyplay". Encounters can be set in the map or randomized. An example of an encounter is an ambush, or an epic, heroic battle, or a superweapon construction.

But these encounters only partially emerge from gameplay. They are not ful...

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Stencyl Flash Game Development

Posted by neogenerationgames on July 8, 2011 at 10:45 AM Comments comments (0)

Yay for Stencyl!

Stencyl is an easy-to-use Flash Game creator. This will be our primary tool for Flash development, or at least until Game Maker supports Flash and iOS development. Game Maker will always be our primary game development tool, however.

It features StencylForge, a resource sharing utility, and a strong community. It also has Kongregate support. 

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